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Global Family/Indoor Entertainment Centres Market Report for Period 2018 till 2026

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Report Summary:

Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks and zoos are some of the many FECs that have endured for decades. Indoor centers mainly range from 10,000 to 200,000 square feet in size.

Scope of the Report:
This report focuses on the Family/Indoor Entertainment Centres in Global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.
Market Segment by Manufacturers, this report covers
Dave & Busters
CEC Entertainment
LOVEYOYO
Main Event Entertainment
Legoland Discovery Center
Landmark Leisure
Timezone
KidZania
Round One Entertainment
Americas Incredible Pizza Company
Scene 75 Entertainment Centers
Smaash Entertainment
Lucky Strike
Amoeba
Toy Town

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers

Market Segment by Applications, can be divided into
Multi-attraction Indoor Centers
Outdoor Fun Centers

Table of Contents / Index:

Table of Contents
1 Family/Indoor Entertainment Centres Market Overview
1.1 Product Overview and Scope of Family/Indoor Entertainment Centres
1.2 Classification of Family/Indoor Entertainment Centres by Types
1.2.1 Global Family/Indoor Entertainment Centres Revenue Comparison by Types (2017-2023)
1.2.2 Global Family/Indoor Entertainment Centres Revenue Market Share by Types in 2017
1.3 Global Family/Indoor Entertainment Centres Market by Application
1.3.1 Global Family/Indoor Entertainment Centres Market Size and Market Share Comparison by Applications (2013-2023)
1.3.1 Multi-attraction Indoor Centers
1.3.2 Outdoor Fun Centers
1.4 Global Family/Indoor Entertainment Centres Market by Regions
1.4.1 Global Family/Indoor Entertainment Centres Market Size (Million ) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Family/Indoor Entertainment Centres Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Family/Indoor Entertainment Centres Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Family/Indoor Entertainment Centres Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Family/Indoor Entertainment Centres Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Family/Indoor Entertainment Centres Status and Prospect (2013-2023)
1.5 Global Market Size of Family/Indoor Entertainment Centres (2013-2023)
2 Manufacturers Profiles
2.1 Dave & Busters
2.1.1 Business Overview
2.1.2 Family/Indoor Entertainment Centres Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Dave & Busters Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 CEC Entertainment
2.2.1 Business Overview
2.2.2 Family/Indoor Entertainment Centres Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 CEC Entertainment Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 LOVEYOYO
2.3.1 Business Overview
2.3.2 Family/Indoor Entertainment Centres Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 LOVEYOYO Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Main Event Entertainment
2.4.1 Business Overview
2.4.2 Family/Indoor Entertainment Centres Type and Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Main Event Entertainment Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Legoland Discovery Center
2.5.1 Business Overview
2.5.2 Family/Indoor Entertainment Centres Type and Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 Legoland Discovery Center Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Landmark Leisure
2.6.1 Business Overview
2.6.2 Family/Indoor Entertainment Centres Type and Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 Landmark Leisure Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 Timezone
2.7.1 Business Overview
2.7.2 Family/Indoor Entertainment Centres Type and Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
2.7.3 Timezone Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 KidZania
2.8.1 Business Overview
2.8.2 Family/Indoor Entertainment Centres Type and Applications
2.8.2.1 Type 1
2.8.2.2 Type 2
2.8.3 KidZania Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Round One Entertainment
2.9.1 Business Overview
2.9.2 Family/Indoor Entertainment Centres Type and Applications
2.9.2.1 Type 1
2.9.2.2 Type 2
2.9.3 Round One Entertainment Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Americas Incredible Pizza Company
2.10.1 Business Overview
2.10.2 Family/Indoor Entertainment Centres Type and Applications
2.10.2.1 Type 1
2.10.2.2 Type 2
2.10.3 Americas Incredible Pizza Company Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Scene 75 Entertainment Centers
2.11.1 Business Overview
2.11.2 Family/Indoor Entertainment Centres Type and Applications
2.11.2.1 Type 1
2.11.2.2 Type 2
2.11.3 Scene 75 Entertainment Centers Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Smaash Entertainment
2.12.1 Business Overview
2.12.2 Family/Indoor Entertainment Centres Type and Applications
2.12.2.1 Type 1
2.12.2.2 Type 2
2.12.3 Smaash Entertainment Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Lucky Strike
2.13.1 Business Overview
2.13.2 Family/Indoor Entertainment Centres Type and Applications
2.13.2.1 Type 1
2.13.2.2 Type 2
2.13.3 Lucky Strike Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Amoeba
2.14.1 Business Overview
2.14.2 Family/Indoor Entertainment Centres Type and Applications
2.14.2.1 Type 1
2.14.2.2 Type 2
2.14.3 Amoeba Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Toy Town
2.15.1 Business Overview
2.15.2 Family/Indoor Entertainment Centres Type and Applications
2.15.2.1 Type 1
2.15.2.2 Type 2
2.15.3 Toy Town Family/Indoor Entertainment Centres Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Family/Indoor Entertainment Centres Market Competition, by Players
3.1 Global Family/Indoor Entertainment Centres Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Family/Indoor Entertainment Centres Players Market Share
3.2.2 Top 10 Family/Indoor Entertainment Centres Players Market Share
3.3 Market Competition Trend
4 Global Family/Indoor Entertainment Centres Market Size by Regions
4.1 Global Family/Indoor Entertainment Centres Revenue and Market Share by Regions
4.2 North America Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
4.3 Europe Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
4.5 South America Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
5 North America Family/Indoor Entertainment Centres Revenue by Countries
5.1 North America Family/Indoor Entertainment Centres Revenue by Countries (2013-2018)
5.2 USA Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
5.3 Canada Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
5.4 Mexico Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
6 Europe Family/Indoor Entertainment Centres Revenue by Countries
6.1 Europe Family/Indoor Entertainment Centres Revenue by Countries (2013-2018)
6.2 Germany Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
6.3 UK Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
6.4 France Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
6.5 Russia Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
6.6 Italy Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Family/Indoor Entertainment Centres Revenue by Countries
7.1 Asia-Pacific Family/Indoor Entertainment Centres Revenue by Countries (2013-2018)
7.2 China Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
7.3 Japan Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
7.4 Korea Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
7.5 India Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
8 South America Family/Indoor Entertainment Centres Revenue by Countries
8.1 South America Family/Indoor Entertainment Centres Revenue by Countries (2013-2018)
8.2 Brazil Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
8.3 Argentina Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
8.4 Colombia Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Family/Indoor Entertainment Centres by Countries
9.1 Middle East and Africa Family/Indoor Entertainment Centres Revenue by Countries (2013-2018)
9.2 Saudi Arabia Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
9.3 UAE Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
9.4 Egypt Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
9.5 Nigeria Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
9.6 South Africa Family/Indoor Entertainment Centres Revenue and Growth Rate (2013-2018)
10 Global Family/Indoor Entertainment Centres Market Segment by Type
10.1 Global Family/Indoor Entertainment Centres Revenue and Market Share by Type (2013-2018)
10.2 Global Family/Indoor Entertainment Centres Market Forecast by Type (2018-2023)
11 Global Family/Indoor Entertainment Centres Market Segment by Application
11.1 Global Family/Indoor Entertainment Centres Revenue Market Share by Application (2013-2018)
11.2 Family/Indoor Entertainment Centres Market Forecast by Application (2018-2023)
11.2 Multi-attraction Indoor Centers Sales Growth (2013-2018)
11.3 Outdoor Fun Centers Sales Growth (2013-2018)
12 Global Family/Indoor Entertainment Centres Market Size Forecast (2018-2023)
12.1 Global Family/Indoor Entertainment Centres Market Size Forecast (2018-2023)
12.2 Global Family/Indoor Entertainment Centres Market Forecast by Regions (2018-2023)
12.3 North America Family/Indoor Entertainment Centres Revenue Market Forecast (2018-2023)
12.4 Europe Family/Indoor Entertainment Centres Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Family/Indoor Entertainment Centres Revenue Market Forecast (2018-2023)
12.6 South America Family/Indoor Entertainment Centres Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Family/Indoor Entertainment Centres Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source

Research Methodology

The market research report added recently to collection of Market Reports Company is based on detailed qualitative and quantitative analysis. The research report is a blend of both bottom up and top down research with the help of which quantitative aspects of the market are determined. Besides this various statistical models, projection techniques and sampling techniques are implemented for quantitative analysis.
The qualitative analysis includes through interactive study with all major industry participants across the industrial value chain. The analysis includes extensive interviews with raw material suppliers, experienced front line staff, directors, CEOs, distributors, major manufacturers, industry experts and end-users. Interaction are usually done with the help of primary interviews, surveys, and vendor briefings. All major factors that influence this market are studied in this research report. The market size for top level markets and sub-segments is normalized, and the impact of various macro and micro economic factors are analyzed during market forecast.

Secondary Research
Secondary sources play a vital role in collection of raw data. Various paid and open access data sources are referred for collection for secondary data. Some of the major secondary data sources referred include:

■ Press releases, annual reports, Non-Profit organizations
■ Industry associations, governmental agencies and customs data
■ Directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), etc.

Primary Research
In Primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. Some of the major primary sources include:

■ Product manufacturers
■ Opinion leaders, industry experts and research institutions
■ Distributors, Dealer and Traders
■ Raw Materials suppliers and producers etc.

The data collected through secondary research is validated with the help of primary research respondents.

Data Models
Wherever no credible data sources are available, various data models are implemented which help to develop wide data sets.

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Report Details:



Report ID: 39793

Category: 21

Published date: 2018-05-09 08:21:21

Number of Pages: 105

Publisher Name: GIR (Global Info Research)

Over all Rating: 96 % (Average of Ratings provided by clients)