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Global Gamepad Market Report for Period 2018 till 2024

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Report Summary:

In this report, the global Gamepad market is valued at USD XX million in 2016 and is expected to reach USD XX million by the end of 2023, growing at a CAGR of XX% between 2016 and 2023.

Geographically, this report is segmented into several key Regions, with production, consumption, revenue (million USD), market share and growth rate of Gamepad in these regions, from 2012 to 2023 (forecast), covering
North America
Europe
China
Japan
Southeast Asia
India
Global Gamepad market competition by top manufacturers, with production, price, revenue (value) and market share for each manufacturer; the top players including
Logitech (US)
SONY (JP)
Microsoft (US)
Razer (US)
Mad Catz (US)
Thrustmaster (FR)
BETOP Rumble (CN)
Speedlink (US)
Sabrent (US)
Samsung (KP)
Saitake (CN)
GameSir (CN)
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
By Connection Type
Wired Gamepad
Wireless Gamepad
By Game Performance
Entry Level
Enthusiast Level
Hardcore Level
On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including
PC
Smartphone
Smart TV

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Table of Contents / Index:

Table of Contents

Global Gamepad Market Research Report 2018
1 Gamepad Market Overview
1.1 Product Overview and Scope of Gamepad
1.2 Gamepad Segment By Connection Type
1.2.1 Global Gamepad Production and CAGR (%) Comparison By Connection Type (Product Category)(2012-2023)
1.2.2 Global Gamepad Production Market Share By Connection Type (Product Category) in 2016
1.2.3 Wired Gamepad
1.2.4 Wireless Gamepad
1.3 Gamepad Segment By Game Performance
1.3.1 Entry Level
1.3.2 Enthusiast Level
1.3.3 Hardcore Level
1.4 Global Gamepad Segment by Application
1.4.1 Gamepad Consumption (Sales) Comparison by Application (2012-2023)
1.4.2 PC
1.4.3 Smartphone
1.4.4 Smart TV
1.5 Global Gamepad Market by Region (2012-2023)
1.5.1 Global Gamepad Market Size (Value) and CAGR (%) Comparison by Region (2012-2023)
1.5.2 North America Status and Prospect (2012-2023)
1.5.3 Europe Status and Prospect (2012-2023)
1.5.4 China Status and Prospect (2012-2023)
1.5.5 Japan Status and Prospect (2012-2023)
1.5.6 Southeast Asia Status and Prospect (2012-2023)
1.5.7 India Status and Prospect (2012-2023)
1.6 Global Market Size (Value) of Gamepad (2012-2023)
1.6.1 Global Gamepad Revenue Status and Outlook (2012-2023)
1.6.2 Global Gamepad Capacity, Production Status and Outlook (2012-2023)

2 Global Gamepad Market Competition by Manufacturers
2.1 Global Gamepad Capacity, Production and Share by Manufacturers (2012-2018)
2.1.1 Global Gamepad Capacity and Share by Manufacturers (2012-2018)
2.1.2 Global Gamepad Production and Share by Manufacturers (2012-2018)
2.2 Global Gamepad Revenue and Share by Manufacturers (2012-2018)
2.3 Global Gamepad Average Price by Manufacturers (2012-2018)
2.4 Manufacturers Gamepad Manufacturing Base Distribution, Sales Area and Product Type
2.5 Gamepad Market Competitive Situation and Trends
2.5.1 Gamepad Market Concentration Rate
2.5.2 Gamepad Market Share of Top 3 and Top 5 Manufacturers
2.5.3 Mergers & Acquisitions, Expansion

3 Global Gamepad Capacity, Production, Revenue (Value) by Region (2012-2018)
3.1 Global Gamepad Capacity and Market Share by Region (2012-2018)
3.2 Global Gamepad Production and Market Share by Region (2012-2018)
3.3 Global Gamepad Revenue (Value) and Market Share by Region (2012-2018)
3.4 Global Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
3.5 North America Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
3.6 Europe Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
3.7 China Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
3.8 Japan Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
3.9 Southeast Asia Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
3.10 India Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)

4 Global Gamepad Supply (Production), Consumption, Export, Import by Region (2012-2018)
4.1 Global Gamepad Consumption by Region (2012-2018)
4.2 North America Gamepad Production, Consumption, Export, Import (2012-2018)
4.3 Europe Gamepad Production, Consumption, Export, Import (2012-2018)
4.4 China Gamepad Production, Consumption, Export, Import (2012-2018)
4.5 Japan Gamepad Production, Consumption, Export, Import (2012-2018)
4.6 Southeast Asia Gamepad Production, Consumption, Export, Import (2012-2018)
4.7 India Gamepad Production, Consumption, Export, Import (2012-2018)

5 Global Gamepad Production, Revenue (Value), Price Trend by Type
5.1 Global Gamepad Production and Market Share by Type (2012-2018)
5.2 Global Gamepad Revenue and Market Share by Type (2012-2018)
5.3 Global Gamepad Price by Type (2012-2018)
5.4 Global Gamepad Production Growth by Type (2012-2018)

6 Global Gamepad Market Analysis by Application
6.1 Global Gamepad Consumption and Market Share by Application (2012-2018)
6.2 Global Gamepad Consumption Growth Rate by Application (2012-2018)
6.3 Market Drivers and Opportunities
6.3.1 Potential Applications
6.3.2 Emerging Markets/Countries

7 Global Gamepad Manufacturers Profiles/Analysis
7.1 Logitech (US)
7.1.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.1.2 Gamepad Product Category, Application and Specification
7.1.2.1 Product A
7.1.2.2 Product B
7.1.3 Logitech (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.1.4 Main Business/Business Overview
7.2 SONY (JP)
7.2.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.2.2 Gamepad Product Category, Application and Specification
7.2.2.1 Product A
7.2.2.2 Product B
7.2.3 SONY (JP) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.2.4 Main Business/Business Overview
7.3 Microsoft (US)
7.3.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.3.2 Gamepad Product Category, Application and Specification
7.3.2.1 Product A
7.3.2.2 Product B
7.3.3 Microsoft (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.3.4 Main Business/Business Overview
7.4 Razer (US)
7.4.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.4.2 Gamepad Product Category, Application and Specification
7.4.2.1 Product A
7.4.2.2 Product B
7.4.3 Razer (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.4.4 Main Business/Business Overview
7.5 Mad Catz (US)
7.5.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.5.2 Gamepad Product Category, Application and Specification
7.5.2.1 Product A
7.5.2.2 Product B
7.5.3 Mad Catz (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.5.4 Main Business/Business Overview
7.6 Thrustmaster (FR)
7.6.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.6.2 Gamepad Product Category, Application and Specification
7.6.2.1 Product A
7.6.2.2 Product B
7.6.3 Thrustmaster (FR) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.6.4 Main Business/Business Overview
7.7 BETOP Rumble (CN)
7.7.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.7.2 Gamepad Product Category, Application and Specification
7.7.2.1 Product A
7.7.2.2 Product B
7.7.3 BETOP Rumble (CN) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.7.4 Main Business/Business Overview
7.8 Speedlink (US)
7.8.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.8.2 Gamepad Product Category, Application and Specification
7.8.2.1 Product A
7.8.2.2 Product B
7.8.3 Speedlink (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.8.4 Main Business/Business Overview
7.9 Sabrent (US)
7.9.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.9.2 Gamepad Product Category, Application and Specification
7.9.2.1 Product A
7.9.2.2 Product B
7.9.3 Sabrent (US) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.9.4 Main Business/Business Overview
7.10 Samsung (KP)
7.10.1 Company Basic Information, Manufacturing Base, Sales Area and Its Competitors
7.10.2 Gamepad Product Category, Application and Specification
7.10.2.1 Product A
7.10.2.2 Product B
7.10.3 Samsung (KP) Gamepad Capacity, Production, Revenue, Price and Gross Margin (2012-2018)
7.10.4 Main Business/Business Overview
7.11 Saitake (CN)
7.12 GameSir (CN)

8 Gamepad Manufacturing Cost Analysis
8.1 Gamepad Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Price Trend of Key Raw Materials
8.1.3 Key Suppliers of Raw Materials
8.1.4 Market Concentration Rate of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.2.1 Raw Materials
8.2.2 Labor Cost
8.2.3 Manufacturing Expenses
8.3 Manufacturing Process Analysis of Gamepad

9 Industrial Chain, Sourcing Strategy and Downstream Buyers
9.1 Gamepad Industrial Chain Analysis
9.2 Upstream Raw Materials Sourcing
9.3 Raw Materials Sources of Gamepad Major Manufacturers in 2015
9.4 Downstream Buyers

10 Marketing Strategy Analysis, Distributors/Traders
10.1 Marketing Channel
10.1.1 Direct Marketing
10.1.2 Indirect Marketing
10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
10.2.1 Pricing Strategy
10.2.2 Brand Strategy
10.2.3 Target Client
10.3 Distributors/Traders List

11 Market Effect Factors Analysis
11.1 Technology Progress/Risk
11.1.1 Substitutes Threat
11.1.2 Technology Progress in Related Industry
11.2 Consumer Needs/Customer Preference Change
11.3 Economic/Political Environmental Change

12 Global Gamepad Market Forecast (2018-2023)
12.1 Global Gamepad Capacity, Production, Revenue Forecast (2018-2023)
12.1.1 Global Gamepad Capacity, Production and Growth Rate Forecast (2018-2023)
12.1.2 Global Gamepad Revenue and Growth Rate Forecast (2018-2023)
12.1.3 Global Gamepad Price and Trend Forecast (2018-2023)
12.2 Global Gamepad Production, Consumption , Import and Export Forecast by Region (2018-2023)
12.2.1 North America Gamepad Production, Revenue, Consumption, Export and Import Forecast (2018-2023)
12.2.2 Europe Gamepad Production, Revenue, Consumption, Export and Import Forecast (2018-2023)
12.2.3 China Gamepad Production, Revenue, Consumption, Export and Import Forecast (2018-2023)
12.2.4 Japan Gamepad Production, Revenue, Consumption, Export and Import Forecast (2018-2023)
12.2.5 Southeast Asia Gamepad Production, Revenue, Consumption, Export and Import Forecast (2018-2023)
12.2.6 India Gamepad Production, Revenue, Consumption, Export and Import Forecast (2018-2023)
12.3 Global Gamepad Production, Revenue and Price Forecast by Type (2018-2023)
12.4 Global Gamepad Consumption Forecast by Application (2018-2023)

13 Research Findings and Conclusion

14 Appendix
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer


Research Methodology

The market research report added recently to collection of Market Reports Company is based on detailed qualitative and quantitative analysis. The research report is a blend of both bottom up and top down research with the help of which quantitative aspects of the market are determined. Besides this various statistical models, projection techniques and sampling techniques are implemented for quantitative analysis.
The qualitative analysis includes through interactive study with all major industry participants across the industrial value chain. The analysis includes extensive interviews with raw material suppliers, experienced front line staff, directors, CEOs, distributors, major manufacturers, industry experts and end-users. Interaction are usually done with the help of primary interviews, surveys, and vendor briefings. All major factors that influence this market are studied in this research report. The market size for top level markets and sub-segments is normalized, and the impact of various macro and micro economic factors are analyzed during market forecast.

Secondary Research
Secondary sources play a vital role in collection of raw data. Various paid and open access data sources are referred for collection for secondary data. Some of the major secondary data sources referred include:

■ Press releases, annual reports, Non-Profit organizations
■ Industry associations, governmental agencies and customs data
■ Directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), etc.

Primary Research
In Primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. Some of the major primary sources include:

■ Product manufacturers
■ Opinion leaders, industry experts and research institutions
■ Distributors, Dealer and Traders
■ Raw Materials suppliers and producers etc.

The data collected through secondary research is validated with the help of primary research respondents.

Data Models
Wherever no credible data sources are available, various data models are implemented which help to develop wide data sets.

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Report Details:



Report ID: 38654

Category: 21

Published date: 2018-04-01 19:33:11

Number of Pages: 118

Publisher Name: QY Research

Over all Rating: 96 % (Average of Ratings provided by clients)