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Global Stereo Headsets Market Report 2018

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Report Summary:

A stereo headset is a headset that is capable of playing stereo sound. A headset will include earphones or headphones that go over or in the ear to deliver sound directly to the wearer. In some cases, the headsets may be multi-use devices as well, such as those designed for cell phones, which may include a microphone for having conversations.

Scope of the Report:
This report studies the Stereo Headsets market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Stereo Headsets market by product type and applications/end industries.
Stereo Headsets industry is relatively concentrated, players are mostly in the North America and Asia. However, there are great many of headset OEM/ODM factories in China, so China output value accounted for more than 56.16% of the total output volume of global Stereo Headsets in 2016, and the shipments of Stereo Headsets which was made in China, has reached 56670 K Units in 2016.
Apple (Beats) is the world leading player in global Stereo Headsets market with the market share of 15.51%, in terms of revenue, and followed by LG, Logitech and Samsung.
There are companies aims at the cost and quality leadership which shall improve profitability. As the same time, companies are focusing on technological innovation, equipment upgrades, and process improvements, especially the supply chain optimization, to reduce costs and improve quality.

The global Stereo Headsets market is valued at 3760 million USD in 2017 and is expected to reach 4320 million USD by the end of 2023, growing at a CAGR of 2.4% between 2017 and 2023.
The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions.
North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Stereo Headsets.
Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.

Market Segment by Companies, this report covers
Apple
LG
Logitech
Samsung
Sennheiser
Plantronics
Microsoft
Sony
Koss
Pioneer
Audio-Technica
Philips

Market Segment by Regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
On-Ear Headsets
Over-Ear Headsets
Earbuds and In-Ear Headsets

Market Segment by Applications, can be divided into
Smartphones
Computers
Music Players
Other

Table of Contents / Index:

Table of Contents

1 Stereo Headsets Market Overview
1.1 Product Overview and Scope of Stereo Headsets
1.2 Classification of Stereo Headsets by Types
1.2.1 Global Stereo Headsets Revenue Comparison by Types (2017-2023)
1.2.2 Global Stereo Headsets Revenue Market Share by Types in 2017
1.2.3 On-Ear Headsets
1.2.4 Over-Ear Headsets
1.2.5 Earbuds and In-Ear Headsets
1.3 Global Stereo Headsets Market by Application
1.3.1 Global Stereo Headsets Market Size and Market Share Comparison by Applications (2013-2023)
1.3.2 Smartphones
1.3.3 Computers
1.3.4 Music Players
1.3.5 Other
1.4 Global Stereo Headsets Market by Regions
1.4.1 Global Stereo Headsets Market Size (Million USD) Comparison by Regions (2013-2023)
1.4.1 North America (USA, Canada and Mexico) Stereo Headsets Status and Prospect (2013-2023)
1.4.2 Europe (Germany, France, UK, Russia and Italy) Stereo Headsets Status and Prospect (2013-2023)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia) Stereo Headsets Status and Prospect (2013-2023)
1.4.4 South America (Brazil, Argentina, Colombia) Stereo Headsets Status and Prospect (2013-2023)
1.4.5 Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa) Stereo Headsets Status and Prospect (2013-2023)
1.5 Global Market Size of Stereo Headsets (2013-2023)
2 Manufacturers Profiles
2.1 Apple
2.1.1 Business Overview
2.1.2 Stereo Headsets Type and Applications
2.1.2.1 Product A
2.1.2.2 Product B
2.1.3 Apple Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.2 LG
2.2.1 Business Overview
2.2.2 Stereo Headsets Type and Applications
2.2.2.1 Product A
2.2.2.2 Product B
2.2.3 LG Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.3 Logitech
2.3.1 Business Overview
2.3.2 Stereo Headsets Type and Applications
2.3.2.1 Product A
2.3.2.2 Product B
2.3.3 Logitech Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.4 Samsung
2.4.1 Business Overview
2.4.2 Stereo Headsets Type and Applications
2.4.2.1 Product A
2.4.2.2 Product B
2.4.3 Samsung Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.5 Sennheiser
2.5.1 Business Overview
2.5.2 Stereo Headsets Type and Applications
2.5.2.1 Product A
2.5.2.2 Product B
2.5.3 Sennheiser Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.6 Plantronics
2.6.1 Business Overview
2.6.2 Stereo Headsets Type and Applications
2.6.2.1 Product A
2.6.2.2 Product B
2.6.3 Plantronics Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.7 Microsoft
2.7.1 Business Overview
2.7.2 Stereo Headsets Type and Applications
2.7.2.1 Product A
2.7.2.2 Product B
2.7.3 Microsoft Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.8 Sony
2.8.1 Business Overview
2.8.2 Stereo Headsets Type and Applications
2.8.2.1 Product A
2.8.2.2 Product B
2.8.3 Sony Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.9 Koss
2.9.1 Business Overview
2.9.2 Stereo Headsets Type and Applications
2.9.2.1 Product A
2.9.2.2 Product B
2.9.3 Koss Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.10 Pioneer
2.10.1 Business Overview
2.10.2 Stereo Headsets Type and Applications
2.10.2.1 Product A
2.10.2.2 Product B
2.10.3 Pioneer Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.11 Audio-Technica
2.11.1 Business Overview
2.11.2 Stereo Headsets Type and Applications
2.11.2.1 Product A
2.11.2.2 Product B
2.11.3 Audio-Technica Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
2.12 Philips
2.12.1 Business Overview
2.12.2 Stereo Headsets Type and Applications
2.12.2.1 Product A
2.12.2.2 Product B
2.12.3 Philips Stereo Headsets Revenue, Gross Margin and Market Share (2016-2017)
3 Global Stereo Headsets Market Competition, by Players
3.1 Global Stereo Headsets Revenue and Share by Players (2013-2018)
3.2 Market Concentration Rate
3.2.1 Top 5 Stereo Headsets Players Market Share
3.2.2 Top 10 Stereo Headsets Players Market Share
3.3 Market Competition Trend
4 Global Stereo Headsets Market Size by Regions
4.1 Global Stereo Headsets Revenue and Market Share by Regions
4.2 North America Stereo Headsets Revenue and Growth Rate (2013-2018)
4.3 Europe Stereo Headsets Revenue and Growth Rate (2013-2018)
4.4 Asia-Pacific Stereo Headsets Revenue and Growth Rate (2013-2018)
4.5 South America Stereo Headsets Revenue and Growth Rate (2013-2018)
4.6 Middle East and Africa Stereo Headsets Revenue and Growth Rate (2013-2018)
5 North America Stereo Headsets Revenue by Countries
5.1 North America Stereo Headsets Revenue by Countries (2013-2018)
5.2 USA Stereo Headsets Revenue and Growth Rate (2013-2018)
5.3 Canada Stereo Headsets Revenue and Growth Rate (2013-2018)
5.4 Mexico Stereo Headsets Revenue and Growth Rate (2013-2018)
6 Europe Stereo Headsets Revenue by Countries
6.1 Europe Stereo Headsets Revenue by Countries (2013-2018)
6.2 Germany Stereo Headsets Revenue and Growth Rate (2013-2018)
6.3 UK Stereo Headsets Revenue and Growth Rate (2013-2018)
6.4 France Stereo Headsets Revenue and Growth Rate (2013-2018)
6.5 Russia Stereo Headsets Revenue and Growth Rate (2013-2018)
6.6 Italy Stereo Headsets Revenue and Growth Rate (2013-2018)
7 Asia-Pacific Stereo Headsets Revenue by Countries
7.1 Asia-Pacific Stereo Headsets Revenue by Countries (2013-2018)
7.2 China Stereo Headsets Revenue and Growth Rate (2013-2018)
7.3 Japan Stereo Headsets Revenue and Growth Rate (2013-2018)
7.4 Korea Stereo Headsets Revenue and Growth Rate (2013-2018)
7.5 India Stereo Headsets Revenue and Growth Rate (2013-2018)
7.6 Southeast Asia Stereo Headsets Revenue and Growth Rate (2013-2018)
8 South America Stereo Headsets Revenue by Countries
8.1 South America Stereo Headsets Revenue by Countries (2013-2018)
8.2 Brazil Stereo Headsets Revenue and Growth Rate (2013-2018)
8.3 Argentina Stereo Headsets Revenue and Growth Rate (2013-2018)
8.4 Colombia Stereo Headsets Revenue and Growth Rate (2013-2018)
9 Middle East and Africa Revenue Stereo Headsets by Countries
9.1 Middle East and Africa Stereo Headsets Revenue by Countries (2013-2018)
9.2 Saudi Arabia Stereo Headsets Revenue and Growth Rate (2013-2018)
9.3 UAE Stereo Headsets Revenue and Growth Rate (2013-2018)
9.4 Egypt Stereo Headsets Revenue and Growth Rate (2013-2018)
9.5 Nigeria Stereo Headsets Revenue and Growth Rate (2013-2018)
9.6 South Africa Stereo Headsets Revenue and Growth Rate (2013-2018)
10 Global Stereo Headsets Market Segment by Type
10.1 Global Stereo Headsets Revenue and Market Share by Type (2013-2018)
10.2 Global Stereo Headsets Market Forecast by Type (2018-2023)
10.3 On-Ear Headsets Revenue Growth Rate (2013-2023)
10.4 Over-Ear Headsets Revenue Growth Rate (2013-2023)
10.5 Earbuds and In-Ear Headsets Revenue Growth Rate (2013-2023)
11 Global Stereo Headsets Market Segment by Application
11.1 Global Stereo Headsets Revenue Market Share by Application (2013-2018)
11.2 Stereo Headsets Market Forecast by Application (2018-2023)
11.3 Smartphones Revenue Growth (2013-2018)
11.4 Computers Revenue Growth (2013-2018)
11.5 Music Players Revenue Growth (2013-2018)
11.6 Other Revenue Growth (2013-2018)
12 Global Stereo Headsets Market Size Forecast (2018-2023)
12.1 Global Stereo Headsets Market Size Forecast (2018-2023)
12.2 Global Stereo Headsets Market Forecast by Regions (2018-2023)
12.3 North America Stereo Headsets Revenue Market Forecast (2018-2023)
12.4 Europe Stereo Headsets Revenue Market Forecast (2018-2023)
12.5 Asia-Pacific Stereo Headsets Revenue Market Forecast (2018-2023)
12.6 South America Stereo Headsets Revenue Market Forecast (2018-2023)
12.7 Middle East and Africa Stereo Headsets Revenue Market Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source

Research Methodology

The market research report added recently to collection of Market Reports Company is based on detailed qualitative and quantitative analysis. The research report is a blend of both bottom up and top down research with the help of which quantitative aspects of the market are determined. Besides this various statistical models, projection techniques and sampling techniques are implemented for quantitative analysis.
The qualitative analysis includes through interactive study with all major industry participants across the industrial value chain. The analysis includes extensive interviews with raw material suppliers, experienced front line staff, directors, CEOs, distributors, major manufacturers, industry experts and end-users. Interaction are usually done with the help of primary interviews, surveys, and vendor briefings. All major factors that influence this market are studied in this research report. The market size for top level markets and sub-segments is normalized, and the impact of various macro and micro economic factors are analyzed during market forecast.

Secondary Research
Secondary sources play a vital role in collection of raw data. Various paid and open access data sources are referred for collection for secondary data. Some of the major secondary data sources referred include:

■ Press releases, annual reports, Non-Profit organizations
■ Industry associations, governmental agencies and customs data
■ Directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), etc.

Primary Research
In Primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. Some of the major primary sources include:

■ Product manufacturers
■ Opinion leaders, industry experts and research institutions
■ Distributors, Dealer and Traders
■ Raw Materials suppliers and producers etc.

The data collected through secondary research is validated with the help of primary research respondents.

Data Models
Wherever no credible data sources are available, various data models are implemented which help to develop wide data sets.

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Report Details:



Report ID: 40288

Category: 24

Published date: 2018-06-20 19:55:08

Number of Pages: 130

Publisher Name: GIR

Over all Rating: 85 % (Average of Ratings provided by clients)