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Global A2P SMS Market Research Report 2011-2023

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Report Summary:

Summary
The global A2P SMS market will reach xxx Million USD in 2017. The objective of report is to define, segment, and project the market on the basis of product type, application, and region, and to describe the content about the factors influencing market dynamics, policy, economic, technology and market entry etc.
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Based on products type, the report describes major products type share of regional market. Products mentioned as follows:
CRM
Promotions
Pushed Content
Interactive
Leading vendors in the market are included based on profile, business performance etc.dors mentioned as follows:
MBlox
CLX Communications
Syniverse Technologies
Nexmo Co. Ltd.
SAP Mobile Services
Infobip
3Cinteractive
SITO Mobile
Tyntec
Vibes Media
Silverstreet BV
Sound Bite Communications
Soprano
FortyTwo Telecom AB
Ogangi Corporation
Beepsend
ClearSky
OpenMarket Inc.
AMD Telecom S.A
Based on Application, the report describes major application share of regional market. Application mentioned as follows:
BFSI
Entertainment
Tourism
Retail
Marketing
Healthcare
Media
Based on region, the report describes major regions market by products and application. Regions mentioned as follows:
Asia-Pacific
North America
Europe
South America
Middle East & Africa

Table of Contents / Index:

Table of Contents
1 Market Overview
1.1 Objectives of Research
1.1.1 Definition
1.1.2 Specifications
1.2 Market Segment
1.2.1 Upstream
1.2.2 Downstream
1.2 Market Segment
1.2.1 by Type
1.2.1.1 CRM
1.2.1.2 Promotions
1.2.1.3 Pushed Content
1.2.1.4 Interactive
1.2.2 by Application
1.2.2.1 BFSI
1.2.2.2 Entertainment
1.2.2.3 Tourism
1.2.2.4 Retail
1.2.2.5 Marketing
1.2.2.6 Healthcare
1.2.2.7 Media
1.2.3 by Regions
2 Industry Chain
2.1 Industry Chain Structure
2.2 Upstream
2.3 Market
2.3.1 SWOT
2.3.2 Dynamics
3 Environmental Analysis
3.1 Policy
3.2 Economic
3.3 Technology
3.4 Market Entry
4 Market Segmentation by Type
4.1 Market Size
4.1.1 CRM Market, 2011-2016
4.1.2 Promotions Market, 2011-2016
4.1.3 Pushed Content Market, 2011-2016
4.1.4 Interactive Market, 2011-2016
4.2 Market Forecast
4.2.1 CRM Market Forecast, 2017-2022
4.2.2 Promotions Market Forecast, 2017-2022
4.2.3 Pushed Content Market Forecast, 2017-2022
4.2.4 Interactive Market Forecast, 2017-2022
5 Market Segmentation by Application
5.1 Market Size
5.1.1 BFSI Market, 2011-2016
5.1.2 Entertainment Market, 2011-2016
5.1.3 Tourism Market, 2011-2016
5.1.4 Retail Market, 2011-2016
5.1.5 Marketing Market, 2011-2016
5.1.6 Healthcare Market, 2011-2016
5.1.7 Media Market, 2011-2016
5.2 Market Forecast
5.2.1 BFSI Market Forecast, 2017-2022
5.2.2 Entertainment Market Forecast, 2017-2022
5.2.3 Tourism Market Forecast, 2017-2022
5.2.4 Retail Market Forecast, 2017-2022
5.2.5 Marketing Market Forecast, 2017-2022
5.2.6 Healthcare Market Forecast, 2017-2022
5.2.7 Media Market Forecast, 2017-2022
6 Market Segmentation by Region
6.1 Market Size
6.1.1 Asia-Pacific
6.1.1.1 Asia-Pacific Market, 2011-2016
6.1.1.2 Asia-Pacific Market by Type
6.1.1.3 Asia-Pacific Market by Application
6.1.2 North America
6.1.2.1 North America Market, 2011-2016
6.1.2.2 North America Market by Type
6.1.2.3 North America Market by Application
6.1.3 Europe
6.1.3.1 Europe Market, 2011-2016
6.1.3.2 Europe Market by Type
6.1.3.3 Europe Market by Application
6.1.4 South America
6.1.4.1 South America Market, 2011-2016
6.1.4.2 South America Market by Type
6.1.4.3 South America Market by Application
6.1.5 Middle East & Africa
6.1.5.1 Middle East & Africa Market, 2011-2016
6.1.5.2 Middle East & Africa Market by Type
6.1.5.3 Middle East & Africa Market by Application
6.2 Market Forecast
6.2.1 Asia-Pacific Market Forecast, 2017-2022
6.2.2 North America Market Forecast, 2017-2022
6.2.3 Europe Market Forecast, 2017-2022
6.2.4 South America Market Forecast, 2017-2022
6.2.5 Middle East & Africa Market Forecast, 2017-2022
7 Market Competitive
7.1 Global Market by Vendors
7.2 Market Concentration
7.3 Price & Factors
7.4 Marketing Channel
8 Major Vendors
8.1 MBlox
8.1.2 Profile
8.1.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.2 CLX Communications
8.2.1 Profile
8.2.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.3 Syniverse Technologies
8.3.1 Profile
8.3.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.4 Nexmo Co. Ltd.
8.4.1 Profile
8.4.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.5 SAP Mobile Services
8.5.1 Profile
8.5.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.6 Infobip
8.6.1 Profile
8.6.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.7 3Cinteractive
8.7.1 Profile
8.7.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.8 SITO Mobile
8.8.1 Profile
8.8.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.9 Tyntec
8.9.1 Profile
8.9.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.10 Vibes Media
8.10.1 Profile
8.10.2 Business Performance (Sales Revenue, Cost, Gross Margin)
8.11 Silverstreet BV
8.12 Sound Bite Communications
8.13 Soprano
8.14 FortyTwo Telecom AB
8.15 Ogangi Corporation
8.16 Beepsend
8.17 ClearSky
8.18 OpenMarket Inc.
8.19 AMD Telecom S.A
9 Conclusion

Research Methodology

The market research report added recently to collection of Market Reports Company is based on detailed qualitative and quantitative analysis. The research report is a blend of both bottom up and top down research with the help of which quantitative aspects of the market are determined. Besides this various statistical models, projection techniques and sampling techniques are implemented for quantitative analysis.
The qualitative analysis includes through interactive study with all major industry participants across the industrial value chain. The analysis includes extensive interviews with raw material suppliers, experienced front line staff, directors, CEOs, distributors, major manufacturers, industry experts and end-users. Interaction are usually done with the help of primary interviews, surveys, and vendor briefings. All major factors that influence this market are studied in this research report. The market size for top level markets and sub-segments is normalized, and the impact of various macro and micro economic factors are analyzed during market forecast.

Secondary Research
Secondary sources play a vital role in collection of raw data. Various paid and open access data sources are referred for collection for secondary data. Some of the major secondary data sources referred include:

■ Press releases, annual reports, Non-Profit organizations
■ Industry associations, governmental agencies and customs data
■ Directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), etc.

Primary Research
In Primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. Some of the major primary sources include:

■ Product manufacturers
■ Opinion leaders, industry experts and research institutions
■ Distributors, Dealer and Traders
■ Raw Materials suppliers and producers etc.

The data collected through secondary research is validated with the help of primary research respondents.

Data Models
Wherever no credible data sources are available, various data models are implemented which help to develop wide data sets.

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Report Details:



Report ID: 6156

Category: 23

Published date: 2017-07-27 10:40:05

Number of Pages: 120

Publisher Name: HeyReport

Over all Rating: 87 % (Average of Ratings provided by clients)