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Global Game Engines Report for Period 2017 till 2022

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Report Summary:

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

Scope of the Report:
This report focuses on the Game Engines in Global market, especially in North America, Europe and Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, type and application.

Market Segment by Manufacturers, this report covers
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve Corporation
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio Corp
Garage Games
Briar Wallace/Blender Foundation (Organization)
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)

Market Segment by Regions, regional analysis covers
North America (USA, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Columbia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers
3D Game Engines
2.5D Game Engines
2D Game Engines

Market Segment by Applications, can be divided into
PC Games
Mobile Games
TV Games
Other Games

There are 15 Chapters to deeply display the global Game Engines market.

Chapter 1, to describe Game Engines Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Game Engines, with sales, revenue, and price of Game Engines, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Game Engines, for each region, from 2012 to 2017;

Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2012 to 2017;

Chapter 12, Game Engines market forecast, by regions, type and application, with sales and revenue, from 2017 to 2022;

Chapter 13, 14 and 15, to describe Game Engines sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

Table of Contents / Index:

Table of Contents

1 Market Overview
1.1 Game Engines Introduction
1.2 Market Analysis by Type
1.2.1 3D Game Engines
1.2.2 2.5D Game Engines
1.2.3 2D Game Engines
1.3 Market Analysis by Applications
1.3.1 PC Games
1.3.2 Mobile Games
1.3.3 TV Games
1.3.4 Other Games
1.4 Market Analysis by Regions
1.4.1 North America (USA, Canada and Mexico)
1.4.1.1 USA Market States and Outlook (2012-2022)
1.4.1.2 Canada Market States and Outlook (2012-2022)
1.4.1.3 Mexico Market States and Outlook (2012-2022)
1.4.2 Europe (Germany, France, UK, Russia and Italy)
1.4.2.1 Germany Market States and Outlook (2012-2022)
1.4.2.2 France Market States and Outlook (2012-2022)
1.4.2.3 UK Market States and Outlook (2012-2022)
1.4.2.4 Russia Market States and Outlook (2012-2022)
1.4.2.5 Italy Market States and Outlook (2012-2022)
1.4.3 Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
1.4.3.1 China Market States and Outlook (2012-2022)
1.4.3.2 Japan Market States and Outlook (2012-2022)
1.4.3.3 Korea Market States and Outlook (2012-2022)
1.4.3.4 India Market States and Outlook (2012-2022)
1.4.3.5 Southeast Asia Market States and Outlook (2012-2022)
1.4.4 South America, Middle East and Africa
1.4.4.1 Brazil Market States and Outlook (2012-2022)
1.4.4.2 Egypt Market States and Outlook (2012-2022)
1.4.4.3 Saudi Arabia Market States and Outlook (2012-2022)
1.4.4.4 South Africa Market States and Outlook (2012-2022)
1.4.4.5 Nigeria Market States and Outlook (2012-2022)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Unity Technologies
2.1.1 Business Overview
2.1.2 Game Engines Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Unity Technologies Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 Epic Games
2.2.1 Business Overview
2.2.2 Game Engines Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 Epic Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Chukong Tech
2.3.1 Business Overview
2.3.2 Game Engines Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Chukong Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Crytek
2.4.1 Business Overview
2.4.2 Game Engines Type and Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Crytek Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 Valve Corporation
2.5.1 Business Overview
2.5.2 Game Engines Type and Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 Valve Corporation Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 YoYo Games
2.6.1 Business Overview
2.6.2 Game Engines Type and Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 YoYo Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 The Game Creators
2.7.1 Business Overview
2.7.2 Game Engines Type and Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
2.7.3 The Game Creators Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Marmalade Tech
2.8.1 Business Overview
2.8.2 Game Engines Type and Applications
2.8.2.1 Type 1
2.8.2.2 Type 2
2.8.3 Marmalade Tech Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 Idea Fabrik
2.9.1 Business Overview
2.9.2 Game Engines Type and Applications
2.9.2.1 Type 1
2.9.2.2 Type 2
2.9.3 Idea Fabrik Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Leadwerks Software
2.10.1 Business Overview
2.10.2 Game Engines Type and Applications
2.10.2.1 Type 1
2.10.2.2 Type 2
2.10.3 Leadwerks Software Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Sony
2.11.1 Business Overview
2.11.2 Game Engines Type and Applications
2.11.2.1 Type 1
2.11.2.2 Type 2
2.11.3 Sony Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Amazon
2.12.1 Business Overview
2.12.2 Game Engines Type and Applications
2.12.2.1 Type 1
2.12.2.2 Type 2
2.12.3 Amazon Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 GameSalad
2.13.1 Business Overview
2.13.2 Game Engines Type and Applications
2.13.2.1 Type 1
2.13.2.2 Type 2
2.13.3 GameSalad Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Scirra
2.14.1 Business Overview
2.14.2 Game Engines Type and Applications
2.14.2.1 Type 1
2.14.2.2 Type 2
2.14.3 Scirra Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Corona Labs (Organization)
2.15.1 Business Overview
2.15.2 Game Engines Type and Applications
2.15.2.1 Type 1
2.15.2.2 Type 2
2.15.3 Corona Labs (Organization) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Silicon Studio Corp
2.16.1 Business Overview
2.16.2 Game Engines Type and Applications
2.16.2.1 Type 1
2.16.2.2 Type 2
2.16.3 Silicon Studio Corp Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Garage Games
2.17.1 Business Overview
2.17.2 Game Engines Type and Applications
2.17.2.1 Type 1
2.17.2.2 Type 2
2.17.3 Garage Games Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.18 Briar Wallace/Blender Foundation (Organization)
2.18.1 Business Overview
2.18.2 Game Engines Type and Applications
2.18.2.1 Type 1
2.18.2.2 Type 2
2.18.3 Briar Wallace/Blender Foundation (Organization) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.19 The OGRE Team (Organization)
2.19.1 Business Overview
2.19.2 Game Engines Type and Applications
2.19.2.1 Type 1
2.19.2.2 Type 2
2.19.3 The OGRE Team (Organization) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.20 Godot Engine (Community developed)
2.20.1 Business Overview
2.20.2 Game Engines Type and Applications
2.20.2.1 Type 1
2.20.2.2 Type 2
2.20.3 Godot Engine (Community developed) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.21 Mario Zechner (Personal)
2.21.1 Business Overview
2.2.2 Game Engines Type and Applications
2.21.2.1 Type 1
2.21.2.2 Type 2
2.21.3 Mario Zechner (Personal) Game Engines Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Global Game Engines Market Competition, by Manufacturer
3.1 Global Game Engines Sales and Market Share by Manufacturer
3.2 Global Game Engines Revenue and Market Share by Manufacturer
3.3 Market Concentration Rate
3.3.1 Top 3 Game Engines Manufacturer Market Share
3.3.2 Top 6 Game Engines Manufacturer Market Share
3.4 Market Competition Trend
4 Global Game Engines Market Analysis by Regions
4.1 Global Game Engines Sales, Revenue and Market Share by Regions
4.1.1 Global Game Engines Sales by Regions (2012-2017)
4.1.2 Global Game Engines Revenue by Regions (2012-2017)
4.2 North America Game Engines Sales and Growth (2012-2017)
4.3 Europe Game Engines Sales and Growth (2012-2017)
4.4 Asia-Pacific Game Engines Sales and Growth (2012-2017)
4.5 South America Game Engines Sales and Growth (2012-2017)
4.6 Middle East and Africa Game Engines Sales and Growth (2012-2017)
5 North America Game Engines by Countries
5.1 North America Game Engines Sales, Revenue and Market Share by Countries
5.1.1 North America Game Engines Sales by Countries (2012-2017)
5.1.2 North America Game Engines Revenue by Countries (2012-2017)
5.2 USA Game Engines Sales and Growth (2012-2017)
5.3 Canada Game Engines Sales and Growth (2012-2017)
5.4 Mexico Game Engines Sales and Growth (2012-2017)
6 Europe Game Engines by Countries
6.1 Europe Game Engines Sales, Revenue and Market Share by Countries
6.1.1 Europe Game Engines Sales by Countries (2012-2017)
6.1.2 Europe Game Engines Revenue by Countries (2012-2017)
6.2 Germany Game Engines Sales and Growth (2012-2017)
6.3 UK Game Engines Sales and Growth (2012-2017)
6.4 France Game Engines Sales and Growth (2012-2017)
6.5 Russia Game Engines Sales and Growth (2012-2017)
6.6 Italy Game Engines Sales and Growth (2012-2017)
7 Asia-Pacific Game Engines by Countries
7.1 Asia-Pacific Game Engines Sales, Revenue and Market Share by Countries
7.1.1 Asia-Pacific Game Engines Sales by Countries (2012-2017)
7.1.2 Asia-Pacific Game Engines Revenue by Countries (2012-2017)
7.2 China Game Engines Sales and Growth (2012-2017)
7.3 Japan Game Engines Sales and Growth (2012-2017)
7.4 Korea Game Engines Sales and Growth (2012-2017)
7.5 India Game Engines Sales and Growth (2012-2017)
7.6 Southeast Asia Game Engines Sales and Growth (2012-2017)
8 South America Game Engines by Countries
8.1 South America Game Engines Sales, Revenue and Market Share by Countries
8.1.1 South America Game Engines Sales by Countries (2012-2017)
8.1.2 South America Game Engines Revenue by Countries (2012-2017)
8.2 Brazil Game Engines Sales and Growth (2012-2017)
8.3 Argentina Game Engines Sales and Growth (2012-2017)
8.4 Columbia Game Engines Sales and Growth (2012-2017)
9 Middle East and Africa Game Engines by Countries
9.1 Middle East and Africa Game Engines Sales, Revenue and Market Share by Countries
9.1.1 Middle East and Africa Game Engines Sales by Countries (2012-2017)
9.1.2 Middle East and Africa Game Engines Revenue by Countries (2012-2017)
9.2 Saudi Arabia Game Engines Sales and Growth (2012-2017)
9.3 UAE Game Engines Sales and Growth (2012-2017)
9.4 Egypt Game Engines Sales and Growth (2012-2017)
9.5 Nigeria Game Engines Sales and Growth (2012-2017)
9.6 South Africa Game Engines Sales and Growth (2012-2017)
10 Global Game Engines Market Segment by Type
10.1 Global Game Engines Sales, Revenue and Market Share by Type (2012-2017)
10.1.1 Global Game Engines Sales and Market Share by Type (2012-2017)
10.1.2 Global Game Engines Revenue and Market Share by Type (2012-2017)
10.2 3D Game Engines Sales Growth and Price
10.2.1 Global 3D Game Engines Sales Growth (2012-2017)
10.2.2 Global 3D Game Engines Price (2012-2017)
10.3 2.5D Game Engines Sales Growth and Price
10.3.1 Global 2.5D Game Engines Sales Growth (2012-2017)
10.3.2 Global 2.5D Game Engines Price (2012-2017)
10.4 2D Game Engines Sales Growth and Price
10.4.1 Global 2D Game Engines Sales Growth (2012-2017)
10.4.2 Global 2D Game Engines Price (2012-2017)
11 Global Game Engines Market Segment by Application
11.1 Global Game Engines Sales Market Share by Application (2012-2017)
11.2 PC Games Sales Growth (2012-2017)
11.3 Mobile Games Sales Growth (2012-2017)
11.4 TV Games Sales Growth (2012-2017)
11.5 Other Games Sales Growth (2012-2017)
12 Game Engines Market Forecast (2017-2022)
12.1 Global Game Engines Sales, Revenue and Growth Rate (2017-2022)
12.2 Game Engines Market Forecast by Regions (2017-2022)
12.2.1 North America Game Engines Market Forecast (2017-2022)
12.2.2 Europe Game Engines Market Forecast (2017-2022)
12.2.3 Asia-Pacific Game Engines Market Forecast (2017-2022)
12.2.4 South America Game Engines Market Forecast (2017-2022)
12.2.5 Middle East and Africa Game Engines Market Forecast (2017-2022)
12.3 Game Engines Market Forecast by Type (2017-2022)
12.4 Game Engines Market Forecast by Application (2017-2022)
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.1.3 Marketing Channel Future Trend
13.2 Distributors, Traders and Dealers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Analyst Introduction
15.3 Data Source

Research Methodology

The market research report added recently to collection of Market Reports Company is based on detailed qualitative and quantitative analysis. The research report is a blend of both bottom up and top down research with the help of which quantitative aspects of the market are determined. Besides this various statistical models, projection techniques and sampling techniques are implemented for quantitative analysis.
The qualitative analysis includes through interactive study with all major industry participants across the industrial value chain. The analysis includes extensive interviews with raw material suppliers, experienced front line staff, directors, CEOs, distributors, major manufacturers, industry experts and end-users. Interaction are usually done with the help of primary interviews, surveys, and vendor briefings. All major factors that influence this market are studied in this research report. The market size for top level markets and sub-segments is normalized, and the impact of various macro and micro economic factors are analyzed during market forecast.

Secondary Research
Secondary sources play a vital role in collection of raw data. Various paid and open access data sources are referred for collection for secondary data. Some of the major secondary data sources referred include:

■ Press releases, annual reports, Non-Profit organizations
■ Industry associations, governmental agencies and customs data
■ Directories; databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), etc.

Primary Research
In Primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. Some of the major primary sources include:

■ Product manufacturers
■ Opinion leaders, industry experts and research institutions
■ Distributors, Dealer and Traders
■ Raw Materials suppliers and producers etc.

The data collected through secondary research is validated with the help of primary research respondents.

Data Models
Wherever no credible data sources are available, various data models are implemented which help to develop wide data sets.

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Report Details:



Report ID: 34101

Category: 23

Published date: 2017-10-02 18:09:59

Number of Pages: 75

Publisher Name: GIR

Over all Rating: 86 % (Average of Ratings provided by clients)